Thursday 11 February 2010

Math Facts Go Fish

Mouse has hit the part of grade one when it isn't enough to know how to add; now math addition facts need to be memorized. To help this process along, the girls and I have started to play a modified version of go fish. The goal: to create combinations of cards that add up to a designated sum. The goal of the first hand is to create groups of cards that add up to 10.

Here are the rules:

  1. Use one or two decks of regular playing cards and shuffle them well. For the purposes of this game, Aces count as 1.
  2. Deal five cards to each player.
  3. Before the start of play, players lay down any combinations of cards with the sum of '10' face-up in front of them.
  4. The youngest goes first for the first round, after which the privilege goes to the next oldest, and so on.
  5. On their turn, a player can ask any other player for a card that would complete a pair or combination of cards that they have in their hand. For instance, if I had a 5, 2, 7, and 9 in my hand, I might ask another player if they have an Ace. If they do, they have to hand it over and I can lay my new group of 10 in front of me. If they don't I go fish.
  6. Oh, and about those pesky 10's, Jacks, Queens, and Kings: 10's must be laid down in pairs. The royals must be laid down as a threesome. A player can only ask another player for a royal if they have two of the set already in their hand. This means, unless you have a Queen and a King already in your hand, don't be asking anyone for a Jack.
  7. Play continues until one player runs out of cards.
  8. Scoring is as follows: each player gets one point for every card that is part of a set of 10. For instance, my combination of 9 and Ace would earn me 2 points. If a player still has cards in their hand, one point is subtracted for each. If I had three cards still in my hand, my score for the hand would be -1. Bummer.
  9. Collect the cards and shuffle well. It's time for round two: create sums of cards that add up to 11. The final round will be groups of twenty.
Right now Mouse is winning with 21 points. Emma is close behind with 20. I've got 9. I hope I have better luck tonight!

Saturday 16 January 2010

Don't Swear With Your Mouth Full!


Don't Swear With Your Mouth Full! When Conventional Discipline Fails Unconventional Children by child psychologist Cary S. Chugh is the latest addition to the TCP Book Club.

I have to admit I'm a hard sell when it comes to books on parenting. I'm as wary of quick fixes as I am of laborious, time consuming strategies. So when I received Dr. Chugh's book for review, I knew I would have to read it with pencil in hand.

Don't Swear With Your Mouth Full! begins by challenging readers to reassess how they think about their children's behaviour and their role in correcting it. Chugh clearly states that parents "will never have 100% control over [their] child." That said, the line between reasonable vigilance and neglect is not always obvious and, when the inevitable misbehaviour happens, what then?

Dr. Chugh delves into the temperament of the Difficult Child and other factors that may contribute to chronic behaviour problems like ADHD, giftedness, special medical or developmental needs, and Oppositional Defiant Disorders. Chugh goes on to examine the spectrum of parenting styles and research on their longterm behavioral effects, all before diving into the thick of why many of the most conventional forms of discipline fail.

Yelling, threatening, corporal punishment, removing privileges, time-out, chores, sticker charts and ignoring are the eight forms of behaviour management strategies examined. According to Chugh, each is fatally flawed, though some have more redeeming qualities than others. Chugh examines four essential components of an effective behaviour plan:
  1. clarity
  2. meaningfulness
  3. immediacy and
  4. consistency
Borrowing from chapter four, lets put conventional time-out through the Chugh check-list. Let's say Emma, age eight, punches her sister and earns herself a eight minute time-out, this based on the one-minute-for-every-year-of-age urban myth. Assuming I've taken time to explain, it is clear to Emma why she is being punished and for how long. Does the punishment have meaning for her? Not really. In fact, she is probably becoming more resentful of her sister by the second...and me. Is there an immediate way in which Emma can bring closure to her punishment? No. The punishment ends when the timer goes off. Is there a consistent way the punishment ends? That depends on whether I'm present when the timer goes off. Depending on when and how often this scenario occurs, my consistency may waver.

Chugh's methodology builds upon some basic conventional methods, but changes them enough to return some of the power to the child. Punishments are no longer time-limited, but behaviour-limited; sticker charts are more aptly used as a memory aid than a score card; and restitution or corrective activities are used to increase the chances that the child will make better behaviour choices in the future. To illustrate this, let's put Emma's time-out through a Chugh make-over.

Emma punches her sister and is sent to sit at the kitchen table in time-out. Emma is allowed to return to play only after she can repeatedly demonstrate how she might use her words instead of her fists, in addition to apologizing and comforting her sister. Emma does not have to comply, but cannot play until she does.

I very much like Chugh's method as it allows for clearly delineated negotiation between adult and child. I know how easy it is to inadvertently end up in a power struggle with a pint-sized control freak. Pro-social escape routes from punishment allow kids to practice desirable behaviours and receive positive reinforcement. As there is no strict formula or scores to keep, implementation is simple and flexible. Chugh also includes suggestions on how to modify this plan for toddlers and teens.

While I can't imagine using all the examples the book offers, its underlying philosophy is compelling and will definitely weave its way into my home and classroom.